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3D character design & rigging

Character Builder Campaign

Client
Powtoon
Role
Concept, Modeling & design, Rigging, Animation, Post & render
Tools
Cinema 4D, Octane, ZBrush, After Effects

A tool built on infinite permutations needed a launch film that showed one.

Overview

Powtoon's Character Builder is a DIY design tool that lets anyone assemble a custom character, face, hair, outfit, colourway, and save it straight to their personal library, ready to drop into any Powtoon they make. The launch campaign had to make that process feel as immediate as it does in the product.

The challenge

The appeal of the Character Builder is the sheer number of combinations it can produce. That is exactly what makes it hard to advertise: a launch film cannot show a thousand variants without becoming a catalogue, and a catalogue does not make anyone want to build anything. We needed the campaign to communicate range while following a single character closely enough that viewers stayed with it.

The approach

We built one hero character family in 3D and rigged it properly rather than faking the poses. A full face rig gave us blend-shape control over expression, and a separately rigged hand let us shoot real interaction with the interface, the character reaching into her own customisation panel and changing herself. Blocking was approved as animation before any surfacing work started, so the timing carried the film and the render was the last variable rather than the first.

Final style frames

Surfacing and lighting locked across three key beats before the sequence went to final render.

Character Builder style frame, hero character in the customisation environment
Character Builder style frame, mid-sequence composition
Character Builder style frame, closing composition

Blocking & animation

Timing was signed off in grey-shaded blocking. Nothing was surfaced until the performance read.

Face rig

Blend-shape driven expression control, built so an animator could work from a single panel.

Hand rig

A fully articulated hand, the piece of the character that does all the work on screen.

Hand interaction

The shot the rig existed for: the character reaching into her own interface.

Interface

Product UI rebuilt for the film so the on-screen tool matches what a user actually sees.

Character Builder interface, face customisation panel
Character Builder interface, hair selection
Character Builder interface, outfit selection
Character Builder interface overview

Early design

First-pass sketches of the character family, before the 2D designs were translated into 3D.

Early pencil sketches exploring the character family

The result

The campaign shipped as a hero film plus a set of cut-downs for social and in-product placement. The rigs outlived the campaign: because they were built as reusable assets rather than one-off shots, the same character family went on to appear across later Powtoon marketing.

Credits

Direction & concept
Elkhan Agaev, Yoni Perez, Daniel Sasson, Nir Philosof
Modeling & design
Yoni Perez, Daniel Sasson
Rigging
Yoni Perez
Animation
Daniel Sasson, Yoni Perez
Storyboard
Daniel Sasson
Editing
Daniel Sasson
Post & render
Yoni Perez, Daniel Sasson
Original character design
Nir Philosof